## utils.state_machine module

This module provides a classical mealy/moore state machine.

Each machine in constructed by calling new() States and Transitions are lazily added to the machine as transition handlers and state tick handlers are registered. However the state machine must be fully defined after init is done. Dynamic machine changes are currently unsupported An example usage can be found here: map_gen\combined\tetris\control.lua

### Dependencies

utils.debug

### Functions

Module.transition(self, new_state) | Transitions the supplied machine into a given state and executes all transaction_callbacks
Module.in_state(self, state) | Is this machine in this state?
Module.machine_tick(self) | Invoke a machine tick.
Module.register_state_tick_callback(self, state, callback) | Register a handler that will be invoked by StateMachine.machine_tick You may register multiple handlers for the same transition NOTICE: This function will invoke an error if called after init.
Module.register_transition_callback(self, state, state, callback) | Register a handler that will be invoked by StateMachine.transition You may register multiple handlers for the same transition NOTICE: This function will invoke an error if called after init.
Module.new(init_state) | Constructs a new state machine

### Dependencies

# utils.debug

### Functions

# Module.transition(self, new_state)

  Transitions the supplied machine into a given state and executes all transaction_callbacks

  Parameters:
  - self : StateMachine
  - new_state : number/string The new state to transition to
# Module.in_state(self, state)

  Is this machine in this state?

  Parameters:
  - self : StateMachine
  - state : number/string
  Returns:
  - boolean
# Module.machine_tick(self)

  Invoke a machine tick.

  Will execute all in_state_callbacks of the given machine

  Parameters:
  - self : StateMachine the machine, whose handlers will be invoked
# Module.register_state_tick_callback(self, state, callback)

  Register a handler that will be invoked by StateMachine.machine_tick You may register multiple handlers for the same transition NOTICE: This function will invoke an error if called after init.

  Dynamic machine changes are currently unsupported

  Parameters:
  - self : StateMachine the machine
  - state : number/string The state, that the machine will be in, when callback is invoked
  - callback : function
# Module.register_transition_callback(self, state, state, callback)

  Register a handler that will be invoked by StateMachine.transition You may register multiple handlers for the same transition NOTICE: This function will invoke an error if called after init.

  Dynamic machine changes are currently unsupported

  Parameters:
  - self : StateMachine the machine
  - state : number/string entering state
  - state : number/string entering state
  - callback : function
# Module.new(init_state)

  Constructs a new state machine

  Parameters:
  - init_state : number/string The starting state of the machine
  Returns:
  - StateMachine The constructed state machine object